Virtual Object Generation using No-Zippering Method


The Transactions of the Korea Information Processing Society (1994 ~ 2000), Vol. 7, No. 11, pp. 3739-3751, Nov. 2000
,   PDF Download:  
Keywords: ,
Abstract

The remarkable progress of computer graphic and virtual reality fields has increased the need of 3D graphic data for implementing more realistic environments. However, despite this trend, lots of time and labor required to process 3D graphic information extracted still limits its application only to the specific areas. As one proper solution to this problem, 3D scanner acquiring graphic data in short time and new algorithm for a data processinig are often mentioned. In this paper, A method generatinig a virtual object quickly by not zippering range data obtained from 3D moire-scanner is introduced and its effectiveness is examined.


Statistics
Show / Hide Statistics

Statistics (Cumulative Counts from September 1st, 2017)
Multiple requests among the same browser session are counted as one view.
If you mouse over a chart, the values of data points will be shown.


Cite this article
[IEEE Style]
, "Virtual Object Generation using No-Zippering Method," The Transactions of the Korea Information Processing Society (1994 ~ 2000), vol. 7, no. 11, pp. 3739-3751, 2000. DOI: .

[ACM Style]
. 2000. Virtual Object Generation using No-Zippering Method. The Transactions of the Korea Information Processing Society (1994 ~ 2000), 7, 11, (2000), 3739-3751. DOI: .