A Study on Sampling and Association Relation of Class to Express Game Software Characteristics


The KIPS Transactions:PartD, Vol. 13, No. 4, pp. 619-624, Aug. 2006
10.3745/KIPSTD.2006.13.4.619,   PDF Download:

Abstract

Currently domestic game market rapidity is developmental but the game production process does not become systematization. Also it is bringing the failure of game that problem point of conversation between game planner and game developer.. The research which to conversation between game planner and game developer it sees does extracting a game element to expressed game characteristics from the product for game planning and it change extracted element into class and In order to express the relationship of element for it presents a relationship of class. Instance research it leads, It grasps a relationship among extracted classes and it supports systematic game planning.


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Cite this article
[IEEE Style]
Y. S. Kim, H. H. Cho, S. Y. Rhew, "A Study on Sampling and Association Relation of Class to Express Game Software Characteristics," The KIPS Transactions:PartD, vol. 13, no. 4, pp. 619-624, 2006. DOI: 10.3745/KIPSTD.2006.13.4.619.

[ACM Style]
Yong Sic Kim, Hyun Hoon Cho, and Sung Yul Rhew. 2006. A Study on Sampling and Association Relation of Class to Express Game Software Characteristics. The KIPS Transactions:PartD, 13, 4, (2006), 619-624. DOI: 10.3745/KIPSTD.2006.13.4.619.