An XML-based Message Definition System for Massively Multiplayer Online Games


The KIPS Transactions:PartD, Vol. 11, No. 4, pp. 901-906, Aug. 2004
10.3745/KIPSTD.2004.11.4.901,   PDF Download:

Abstract

Client-server interaction in a massive multi-player online role-playing game(MMORPG) is usually made via network-message passing. Since the game contents and elements in such MMORPGs are consistently evolved, messages need to be added, deleted, or modified accordingly. Therefore, game programmers are repeatedly required to write new programs or at least modify existing programs. The XML-based message definition system introduced in this paper facilitates the addition and modification of messages for game interaction ; it not only allows programmers to save a considerable amount of time for modifying existing messages or adding new messages but also relieves them of a serious burden of programming bugs. In addition, this system can be used for general client-server applications.


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Cite this article
[IEEE Style]
X. F. Piao and S. K. Oh, "An XML-based Message Definition System for Massively Multiplayer Online Games," The KIPS Transactions:PartD, vol. 11, no. 4, pp. 901-906, 2004. DOI: 10.3745/KIPSTD.2004.11.4.901.

[ACM Style]
Xue Feng Piao and Sam Kweon Oh. 2004. An XML-based Message Definition System for Massively Multiplayer Online Games. The KIPS Transactions:PartD, 11, 4, (2004), 901-906. DOI: 10.3745/KIPSTD.2004.11.4.901.