Appearance Information Extraction and Shading for Realistic Caricature Generation


The KIPS Transactions:PartB , Vol. 11, No. 3, pp. 257-266, Jun. 2004
10.3745/KIPSTB.2004.11.3.257,   PDF Download:

Abstract

This paper proposes caricature generation system that uses shading mechanism that extracts textural features of face.Using this method, we can get more realistic caricature. Since this system is vector-based, the generated character´s face has no size limit and constraint. so it is available to transform the shape freely and to apply various facial expressions to 2D face. Moreover, owing to the vector file´s advantage, it can be used in mobile environment as small file size. This paper presents methods that generate vector-based face, create shade and synthesize the shade with the vector face.


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Cite this article
[IEEE Style]
Y. C. Park and H. S. Oh, "Appearance Information Extraction and Shading for Realistic Caricature Generation," The KIPS Transactions:PartB , vol. 11, no. 3, pp. 257-266, 2004. DOI: 10.3745/KIPSTB.2004.11.3.257.

[ACM Style]
Yeon Chool Park and Hae Seok Oh. 2004. Appearance Information Extraction and Shading for Realistic Caricature Generation. The KIPS Transactions:PartB , 11, 3, (2004), 257-266. DOI: 10.3745/KIPSTB.2004.11.3.257.