A Survey of Game Mechanics Simulation Methods


The KIPS Transactions:PartA, Vol. 12, No. 5, pp. 441-450, Oct. 2005
10.3745/KIPSTA.2005.12.5.441,   PDF Download:

Abstract

As game markets are rapidly growing, the cost and period of game development are both increasing. These imply that the game development projects require more professional management of the project. Game mechanics is an algorithm of the gameplay on a specific game-platform. Game mechanics is concentrated on engineering elements of the game and its quality should be continuously managed from the design phase to the implementation phase. In the design phase, useful methods that can analyze the quality of game mechanics are the simulations. There are several simulation methods of the game mechanics but each method has limited use range because of its characteristics. In this paper, we survey the game mechanics simulation methods and analyze the characteristics of each method. By the analyzed results, the Petri net model simulation method is good for analyzing total quality of no-error, optimization, and play-balance of the game mechanics but others are not.


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Cite this article
[IEEE Style]
H. D. Chang, "A Survey of Game Mechanics Simulation Methods," The KIPS Transactions:PartA, vol. 12, no. 5, pp. 441-450, 2005. DOI: 10.3745/KIPSTA.2005.12.5.441.

[ACM Style]
Hee Dong Chang. 2005. A Survey of Game Mechanics Simulation Methods. The KIPS Transactions:PartA, 12, 5, (2005), 441-450. DOI: 10.3745/KIPSTA.2005.12.5.441.