The Design of Geometry Processor for 3D Graphics


The Transactions of the Korea Information Processing Society (1994 ~ 2000), Vol. 7, No. 1, pp. 252-265, Jan. 2000
10.3745/KIPSTE.2000.7.1.252,   PDF Download:

Abstract

In this thesis, the analysis of data processing method and the amount of computation in the whole geometry processing is conducted step by step. Floating-point ALU design is based on the characteristics of geometry processing operation. The performance of the devised ALU fitting with the geometry processing operation is analyzed by simulation after the description of the proposed ALU and geometry processor. The ALU designed in the paper can perform three types of floating-point operation simultaneously-addition/subtraction, multiplication, division. As a result, the 23.5% of improvement is achieved by that floating-point ALU for the whole geometry processing and in the floating-point division and square root operation, there is another 23% of performance gain with adding area-performance efficient SRT divisor.


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Cite this article
[IEEE Style]
C. H. Jeong, W. C. Park, S. D. Kim, T. D. Han, "The Design of Geometry Processor for 3D Graphics," The Transactions of the Korea Information Processing Society (1994 ~ 2000), vol. 7, no. 1, pp. 252-265, 2000. DOI: 10.3745/KIPSTE.2000.7.1.252.

[ACM Style]
Cheol Ho Jeong, Woo Chan Park, Shin Dug Kim, and Tack Don Han. 2000. The Design of Geometry Processor for 3D Graphics. The Transactions of the Korea Information Processing Society (1994 ~ 2000), 7, 1, (2000), 252-265. DOI: 10.3745/KIPSTE.2000.7.1.252.