Programming Methodology of the Computer Go


The Transactions of the Korea Information Processing Society (1994 ~ 2000), Vol. 3, No. 3, pp. 460-470, Apr. 1996
10.3745/KIPSTE.1996.3.3.460,   PDF Download:

Abstract

In this paper, we describe the programming methodology which can produce computer Go. After computer Go program with the rules of Go determines a territory for itself, it must evaluate the exact next move. The common design principle of computer Go is to combine such heuristic elements as pattern match, alpha-beta pruning and influence function. In this study, we introduce many other approaches and their on computer Go, and then show data structures and algorithms to implement computer Go project.


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Cite this article
[IEEE Style]
K. Y. Sang and L. J. Cheol, "Programming Methodology of the Computer Go," The Transactions of the Korea Information Processing Society (1994 ~ 2000), vol. 3, no. 3, pp. 460-470, 1996. DOI: 10.3745/KIPSTE.1996.3.3.460.

[ACM Style]
Kim Young Sang and Lee Jong Cheol. 1996. Programming Methodology of the Computer Go. The Transactions of the Korea Information Processing Society (1994 ~ 2000), 3, 3, (1996), 460-470. DOI: 10.3745/KIPSTE.1996.3.3.460.