An Object-Oriented , Client-Server Architecture for a Generalized Multimedia Processing Model in a Distributed Multimedia System


The Transactions of the Korea Information Processing Society (1994 ~ 2000), Vol. 3, No. 1, pp. 9-32, Jan. 1996
10.3745/KIPSTE.1996.3.1.9,   PDF Download:

Abstract

In this paper, we describe a multimedia data processing model that supports a wide variety of applications based on multimedia production model. This model supports network-transparent access to stored multimedia data, real-time multimedia input devices, and multimedia processing. The model addresses real-time data switching and delivery, as well as acquisition, processing, and output. Most translation, compression, and synchronization services are integrated. This model consists of three layers: (1) stream, (2) multimedia presentation, (3) hyperpresentation. This paper describes the data abstractions associated with each layer. These data abstractions provide a framework for defining the services provided by each layer, and describe the object-oriented mechanisms that provide those services. A sample scenario is presentated to illustrate the use of this model. A server-client architecture and implementation issues, and future directions are also discussed.


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Cite this article
[IEEE Style]
K. D. Hyun and L. Y. Hwan, "An Object-Oriented , Client-Server Architecture for a Generalized Multimedia Processing Model in a Distributed Multimedia System," The Transactions of the Korea Information Processing Society (1994 ~ 2000), vol. 3, no. 1, pp. 9-32, 1996. DOI: 10.3745/KIPSTE.1996.3.1.9.

[ACM Style]
Kim Doo Hyun and Lim Young Hwan. 1996. An Object-Oriented , Client-Server Architecture for a Generalized Multimedia Processing Model in a Distributed Multimedia System. The Transactions of the Korea Information Processing Society (1994 ~ 2000), 3, 1, (1996), 9-32. DOI: 10.3745/KIPSTE.1996.3.1.9.