OpenGL ES 2.0 Emulation on Desktop PCs


KIPS Transactions on Computer and Communication Systems, Vol. 3, No. 4, pp. 125-128, Apr. 2014
10.3745/KTCCS.2014.3.4.125,   PDF Download:

Abstract

OpenGL ES(OpenGL for Embedded System) 2.0 is one of the most widely used 3D graphics API(application progrma interface) standard for smart phones and tablet PCs at this time. During programming with this API, they prefer desktop environment rather than the target mobile environment, which has relatively low computing power. Thus, we need to emulate the OpenGL ES 2.0 API on the desktop PCs, where only OpenGL API libraries are available. In this paper, we present technical difficulties and their solutions to emulate OpenGL ES2.0 on desktop PCs. Our final implementation of OpenGL ES 2.0 emulation library works on desktop PCs and passed over more than 96%of the official CTS(conformance test suites) to prove the correctness of our implementation. Additionally, for the commercially available benchmark programs, our implementation shows equivalent execution speeds to the previous commercial OpenGL ES 2.0 implementations.


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Cite this article
[IEEE Style]
N. H. Baek, "OpenGL ES 2.0 Emulation on Desktop PCs," KIPS Transactions on Computer and Communication Systems, vol. 3, no. 4, pp. 125-128, 2014. DOI: 10.3745/KTCCS.2014.3.4.125.

[ACM Style]
Nak Hoon Baek. 2014. OpenGL ES 2.0 Emulation on Desktop PCs. KIPS Transactions on Computer and Communication Systems, 3, 4, (2014), 125-128. DOI: 10.3745/KTCCS.2014.3.4.125.