3D First Person Shooting Game by Using Eye Gaze Tracking


The KIPS Transactions:PartB , Vol. 12, No. 4, pp. 465-472, Aug. 2005
10.3745/KIPSTB.2005.12.4.465,   PDF Download:

Abstract

In this paper, we propose the method of manipulating the gaze direction of 3D FPS game's character by using eye gaze detection from the successive images captured by USB camera, which is attached beneath HMD. The proposed method is composed of 3 parts. At first, we detect user's pupil center by real-time image processing algorithm from the successive input images. In the second part of calibration, when the user gaze on the monitor plane, the geometric relationship between the gazing position of monitor and the detected position of pupil center is determined. In the last part, the final gaze position on the HMD monitor is tracked and the 3D view in game is controlled by the gaze position based on the calibration information. Experimental results show that our method can be used for the handicapped game player who cannot use his(or her) hand. Also, it can increase the interest and the immersion by synchronizing the gaze direction of game player and the view direction of game character.


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Cite this article
[IEEE Style]
E. C. Lee and K. R. Park, "3D First Person Shooting Game by Using Eye Gaze Tracking," The KIPS Transactions:PartB , vol. 12, no. 4, pp. 465-472, 2005. DOI: 10.3745/KIPSTB.2005.12.4.465.

[ACM Style]
Eui Chul Lee and Kang Ryoung Park. 2005. 3D First Person Shooting Game by Using Eye Gaze Tracking. The KIPS Transactions:PartB , 12, 4, (2005), 465-472. DOI: 10.3745/KIPSTB.2005.12.4.465.