Asymmetric distributed multi server architecture for efficient method of client connection process at online game servers


The KIPS Transactions:PartB , Vol. 12, No. 4, pp. 459-464, Aug. 2005
10.3745/KIPSTB.2005.12.4.459,   PDF Download:

Abstract

The online game system could be largely divided into two parts : servers and clients. Clients accesses to a game server and analyzes the packets transmitted from a server. A game server manages users information and database. If a game server allows a new client to access the server to execute a game, it should accept the access request of the new client maintaining the online connection of the existing users. In this paper, we compare Process method and Thread method within the multiple jobs process methods of a server. Then we propose an asymmetric distributed multi server architecture that is adequate to asymmetric distributed architecture that is widely applied to most game servers. The proposed asymmetric ditributed multi server architecture includes login server, game server, communication server and database server to perform its own feature independently. Comparing with other architectures, it shows better performance economically and technically. Especially it improves the stability and expandability of a server.


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Cite this article
[IEEE Style]
D. Y. Hwang, N. J. Lee, H. S. Kwak, "Asymmetric distributed multi server architecture for efficient method of client connection process at online game servers," The KIPS Transactions:PartB , vol. 12, no. 4, pp. 459-464, 2005. DOI: 10.3745/KIPSTB.2005.12.4.459.

[ACM Style]
Doh Yeun Hwang, Nam Jae Lee, and Hoon Sung Kwak. 2005. Asymmetric distributed multi server architecture for efficient method of client connection process at online game servers. The KIPS Transactions:PartB , 12, 4, (2005), 459-464. DOI: 10.3745/KIPSTB.2005.12.4.459.