A Collision detection from division space for performance improvement of MMORPG game engine


The KIPS Transactions:PartB , Vol. 10, No. 5, pp. 567-574, Aug. 2003
10.3745/KIPSTB.2003.10.5.567,   PDF Download:

Abstract

Application field of third dimension graphic is becoming diversification by the fast development of hardware recently. Various theory of details technology necessary to design game such as 3D MMORPG (Massive Multi-play Online Role Playing Game) that do with third dimension. Cyber city should be absorbed. It is the detection speed that this treatise is necessary in game engine design. 3D MMORPG game engine has much factor that influence to speed as well as rendering processing because it express huge third dimension city´s grate many building and individual fast effectively by real time. This treatise may get concept about the collision in 3D MMORPG and detection speed elevation of game engine through improved detection method. Space division is need to process fast dynamically wide outside that is 3D MMORPG´s main detection target. 3D is constructed with tree construct individual that need collision using processing geometry dataset that is given through new graph. We may search individual that need in collision detection and improve the collision detection speed as using hierarchical bounding box that use it with detection volume. Octree that will use by division octree is used mainly to express rightly static object but this paper use limited OSP by limited space division structure to use this in dynamic environment. Limited OSP space use limited space with method that divide square to classify typically complicated 3D space´s object. Through this detection, this paper propose follow contents, first, this detection may judge collision detection at early time without doing all polygon´s collision examination. Second, this paper may improve detection efficiency of game engine through and then reduce detection time because detection time of bounding box´s collision detection.


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Cite this article
[IEEE Style]
L. S. Ug, "A Collision detection from division space for performance improvement of MMORPG game engine," The KIPS Transactions:PartB , vol. 10, no. 5, pp. 567-574, 2003. DOI: 10.3745/KIPSTB.2003.10.5.567.

[ACM Style]
Lee Seung Ug. 2003. A Collision detection from division space for performance improvement of MMORPG game engine. The KIPS Transactions:PartB , 10, 5, (2003), 567-574. DOI: 10.3745/KIPSTB.2003.10.5.567.