A Method to Manage the Map for On-Line RPC Supporting Full 3D


The KIPS Transactions:PartB , Vol. 9, No. 6, pp. 863-868, Dec. 2002
10.3745/KIPSTB.2002.9.6.863,   PDF Download:

Abstract

In this paper, we suggested a map management method for on-line RPG supporting full 3D. In general, it is possible to support full 3D with client engine. But the online game server cannot show the expected performance under normal price constrains with current hardware technology, since the amount of data for management of 3D on-line game server increase exponentially with respect to the size of game world. To solve this problem, we introduced the ´special object´ which makes it possible for on-line game server with low performance hardware. This suggested method gave concrete form to manage full 3D for server as well as clients.


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Cite this article
[IEEE Style]
N. J. Lee and H. S. Kwak, "A Method to Manage the Map for On-Line RPC Supporting Full 3D," The KIPS Transactions:PartB , vol. 9, no. 6, pp. 863-868, 2002. DOI: 10.3745/KIPSTB.2002.9.6.863.

[ACM Style]
Nam Jae Lee and Hoon Sung Kwak. 2002. A Method to Manage the Map for On-Line RPC Supporting Full 3D. The KIPS Transactions:PartB , 9, 6, (2002), 863-868. DOI: 10.3745/KIPSTB.2002.9.6.863.