Reuse of Analysis/Design Patterns Based on Analogy


The Transactions of the Korea Information Processing Society (1994 ~ 2000), Vol. 6, No. 4, pp. 916-931, Apr. 1999
10.3745/KIPSTE.1999.6.4.916,   PDF Download:

Abstract

Code reuse in software reuse has several limitations such as difficulties of understanding and retrieval of the reuse code written by other developers. To overcome these problems, it should be possible to reuse the analysis/design information that source code itself. In this paper, we present analogical matching techniques for the reuse of object models and patterns. We have suggested the design patterns as reusable components and the representation techniques to store them. The contents of the paper is as follows. 1. Analogical matching functions to retrieve analogous components from reusable libraries. 2. The representation of reusable components to be stored in the library in order to support the analogical matching. 3. The design library with more semantic informations about domains. 4. The analogical matching agent with a user-friendly interface that can retrieve the analogous components from the library based on analogical matching techniques.


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Cite this article
[IEEE Style]
J. Rhan, K. J. Ah, K. H. Kon, "Reuse of Analysis/Design Patterns Based on Analogy," The Transactions of the Korea Information Processing Society (1994 ~ 2000), vol. 6, no. 4, pp. 916-931, 1999. DOI: 10.3745/KIPSTE.1999.6.4.916.

[ACM Style]
Jung Rhan, Kim Jeong Ah, and Kim Haeng Kon. 1999. Reuse of Analysis/Design Patterns Based on Analogy. The Transactions of the Korea Information Processing Society (1994 ~ 2000), 6, 4, (1999), 916-931. DOI: 10.3745/KIPSTE.1999.6.4.916.