Computer Graphics & The Study on Packet Communication Scheduling Scheme for Mobile 3D Bluetooth Game Engine


The KIPS Transactions:PartA, Vol. 14, No. 4, pp. 197-202, Aug. 2007
10.3745/KIPSTA.2007.14.4.197,   PDF Download:

Abstract

This study focused on design and implementation of Mobile 3D Bluetooth Game Engine based on OpenGL-ES. In Mobile 3D network game so far, there is a form the mainstream of wireless inter- net game using WAP and VM. But, VM game are popular because of an excessive communication expense problem for this mobile network game that occur when connect to wireless internet as point out to problem by it, that is, stand-alone game are very popular.This study introduce a mobile 3D Bluetooth Game Engine which is based on mobile 3D standard using OpenGL-ES to solve a problem like mobile network game generally that occur when connect to take pleasure a wireless internet from some people into a short distance. When the number of concurrent packet datum by Bluetooth terminal transfers to each other, we shows that the proposed scheduling scheme for enhancing the process speed up on Bluetooth.


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Cite this article
[IEEE Style]
J. K. Cho and H. I. Kim, "Computer Graphics & The Study on Packet Communication Scheduling Scheme for Mobile 3D Bluetooth Game Engine," The KIPS Transactions:PartA, vol. 14, no. 4, pp. 197-202, 2007. DOI: 10.3745/KIPSTA.2007.14.4.197.

[ACM Style]
Jong Keun Cho and Hyung Il Kim. 2007. Computer Graphics & The Study on Packet Communication Scheduling Scheme for Mobile 3D Bluetooth Game Engine. The KIPS Transactions:PartA, 14, 4, (2007), 197-202. DOI: 10.3745/KIPSTA.2007.14.4.197.