Development of Kinect-Based Pose Recognition Model for Exercise Game


KIPS Transactions on Computer and Communication Systems, Vol. 5, No. 10, pp. 303-310, Oct. 2016
10.3745/KTCCS.2016.5.10.303,   PDF Download:
Keywords: Exergame, Kinect, Exercise Pose Recognition, User Experienced Interface
Abstract

Recently there has been growing popularity in exergame, such as Wii Sport or Xbox Fitness game, which enables users to get physical exercise while playing the games. In such experienced exercise games, the user’s posture recognition is very important to find out exactly how much the users need to take their body posture as compared to the proper posture. This paper proposes a new exercise posture recognition model designed for the exercise game content for the elderly. The proposed model is based on extracting feature points of a skeleton model provided by the Kinect sensor to generate the feature vectors to recognize the user’s exercise posture information. This paper describes the design and implementation of the exercise posture recognition model and demonstrates the feasibility of this proposed posture recognition model through a simple experiment. The experimental results showed 94.52% of average accordance rate for 12 exercise postures of 10 participants.


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Cite this article
[IEEE Style]
K. S. Park, "Development of Kinect-Based Pose Recognition Model for Exercise Game," KIPS Transactions on Computer and Communication Systems, vol. 5, no. 10, pp. 303-310, 2016. DOI: 10.3745/KTCCS.2016.5.10.303.

[ACM Style]
Kyoung Shin Park. 2016. Development of Kinect-Based Pose Recognition Model for Exercise Game. KIPS Transactions on Computer and Communication Systems, 5, 10, (2016), 303-310. DOI: 10.3745/KTCCS.2016.5.10.303.