Development Migration Agent Server for Seamless Virtual Environment


KIPS Transactions on Computer and Communication Systems, Vol. 5, No. 9, pp. 223-228, Sep. 2016
10.3745/KTCCS.2016.5.9.223,   PDF Download:
Keywords: Virtual Environments
Abstract

Nowadays users of Virtual Environment are want to play with thousands of players in an evolving virtual world at the same time over the internet. So, the load of this kind of Virtual Environments is heavier than that of any other precedents. One of load balancing methods is map-partition to divide the load of entire system which is vulnerable to delay message between clients and servers. In this paper, we propose a Migration Agent application server architecture using to help migration of player character between field servers and to reduce response time between clients and field servers. Migration Agent is reduce Player Character’s responds time as Cache Server, if Player Character move to another Field Server, Player Character need the synchronization process in the DBMS approach, to minimize response time by reducing the period for cross - Player Character Field Server to perform the role. Field Server by placing them in form of a stack existing form of grid, for load concentrated on a specific server.


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Cite this article
[IEEE Style]
D. Won, D. An, S. Chung, "Development Migration Agent Server for Seamless Virtual Environment," KIPS Transactions on Computer and Communication Systems, vol. 5, no. 9, pp. 223-228, 2016. DOI: 10.3745/KTCCS.2016.5.9.223.

[ACM Style]
Donghyun Won, Dongun An, and Seungjong Chung. 2016. Development Migration Agent Server for Seamless Virtual Environment. KIPS Transactions on Computer and Communication Systems, 5, 9, (2016), 223-228. DOI: 10.3745/KTCCS.2016.5.9.223.