Implementation and Performance Evaluation of Migration Agent for Seamless Virtual Environment System in Grid Computing Network


KIPS Transactions on Computer and Communication Systems, Vol. 7, No. 11, pp. 269-274, Nov. 2018
10.3745/KTCCS.2018.7.11.269,   PDF Download:
Keywords: Migration Server, PC(Player Character), Seamless, Gird, AOI(Area of Interest), cell
Abstract

MMORPG is a role-playing game that tens of thousands of people access it online at the same time. Users connect to the server through the game client and play with their own characters. If the user moves to a management area of another server beyond the area managed by the server, the user information must be transmitted to the server to be moved. In an actual game, the user is required to synchronize the established and the transferred information. In this paper, we propose a migration agent server in the virtual systems. We implement a seamless virtual server using the grid method to experiment with seamless server architecture for virtual systems. We propose a method to minimize the delay and equalize the load when the user moves to another server region in the virtual environment. Migration Agent acts as a cache server to reduce response time, the response time was reduced by 50% in the case of 70,000 people.


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Cite this article
[IEEE Style]
D. H. Won and D. An, "Implementation and Performance Evaluation of Migration Agent for Seamless Virtual Environment System in Grid Computing Network," KIPS Transactions on Computer and Communication Systems, vol. 7, no. 11, pp. 269-274, 2018. DOI: 10.3745/KTCCS.2018.7.11.269.

[ACM Style]
Dong Hyun Won and Dong-Un An. 2018. Implementation and Performance Evaluation of Migration Agent for Seamless Virtual Environment System in Grid Computing Network. KIPS Transactions on Computer and Communication Systems, 7, 11, (2018), 269-274. DOI: 10.3745/KTCCS.2018.7.11.269.