A Design and Development of a Wireless-Wireless-Linked Mobile Game Content


The KIPS Transactions:PartD, Vol. 12, No. 3, pp. 455-460, Jun. 2005
10.3745/KIPSTD.2005.12.3.455,   PDF Download:

Abstract

An improvement of a mobile game content production and a service technology are bringing an explosive increase of a mobile game market. Currently serviced mobile games are using a WAP method and a download method. Because of technical problems, we couldn't develop the mobile game content which sequentially linked WAP->download and download->WAP. In this study, we design and develop the mobile game content which sequentially linked WAP->download and download->WAP. In the proposed method, we can linked the stage and the ranking information as sharing a data on real time that it is impossible in the previous mobile game content.


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Cite this article
[IEEE Style]
I. S. Ko, J. B. Lee, D. U. Cho, "A Design and Development of a Wireless-Wireless-Linked Mobile Game Content," The KIPS Transactions:PartD, vol. 12, no. 3, pp. 455-460, 2005. DOI: 10.3745/KIPSTD.2005.12.3.455.

[ACM Style]
Il Seok Ko, Jang Beom Lee, and Dong Uk Cho. 2005. A Design and Development of a Wireless-Wireless-Linked Mobile Game Content. The KIPS Transactions:PartD, 12, 3, (2005), 455-460. DOI: 10.3745/KIPSTD.2005.12.3.455.