A Study on Characteristics of Serious Game User through Implementation of Mobile Sequence Game


The KIPS Transactions:PartA, Vol. 19, No. 3, pp. 155-160, Jun. 2012
10.3745/KIPSTA.2012.19.3.155,   PDF Download:

Abstract

This paper designed a smartphone application with sequence problems which users can improve their learning ability and this application is implemented as serious game which is designed for the special purposes of education with entertainment and game-like fun at anytime and anywhere during the spare time. Also to prove learning effects through sequence of number application under ubiquitous environment which is popular these days, the proposed serious game which has various types of sequence questions is implemented based on the iphone and android environments. User characteristics and learning effects which are based on game record of proposed application are analyzed according to socio-demographic characteristics.


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Cite this article
[IEEE Style]
H. Min and H. M. Lee, "A Study on Characteristics of Serious Game User through Implementation of Mobile Sequence Game," The KIPS Transactions:PartA, vol. 19, no. 3, pp. 155-160, 2012. DOI: 10.3745/KIPSTA.2012.19.3.155.

[ACM Style]
Hong Min and Hwa Min Lee. 2012. A Study on Characteristics of Serious Game User through Implementation of Mobile Sequence Game. The KIPS Transactions:PartA, 19, 3, (2012), 155-160. DOI: 10.3745/KIPSTA.2012.19.3.155.